with Interfaces.C; use Interfaces.C;
with SDL_stdinc_h;

package SDL_active_h is


  SDL_APPMOUSEFOCUS : constant := 16#01#;  --  SDL_active.h:38
  SDL_APPINPUTFOCUS : constant := 16#02#;  --  SDL_active.h:39
  SDL_APPACTIVE : constant := 16#04#;  --  SDL_active.h:40

  --    SDL - Simple DirectMedia Layer
  --    Copyright (C) 1997-2006 Sam Lantinga
  --    This library is free software; you can redistribute it and/or
  --    modify it under the terms of the GNU Lesser General Public
  --    License as published by the Free Software Foundation; either
  --    version 2.1 of the License, or (at your option) any later version.
  --    This library is distributed in the hope that it will be useful,
  --    but WITHOUT ANY WARRANTY; without even the implied warranty of
  --    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  --    Lesser General Public License for more details.
  --    You should have received a copy of the GNU Lesser General Public
  --    License along with this library; if not, write to the Free Software
  --    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
  --    Sam Lantinga
  --    slouken@libsdl.org
  -- 

  -- Include file for SDL application focus event handling  
  -- Set up for C function definitions, even when using C++  
  -- The available application states  
  -- Function prototypes  
  -- 
  -- * This function returns the current state of the application, which is a
  -- * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
  -- * SDL_APPACTIVE.  If SDL_APPACTIVE is set, then the user is able to
  -- * see your application, otherwise it has been iconified or disabled.
  --  

   function SDL_GetAppState return SDL_stdinc_h.Uint8;  -- SDL_active.h:49:51
   pragma Import (C, SDL_GetAppState, "SDL_GetAppState");

  -- Ends C function definitions when using C++  
end SDL_active_h;
